AI Insights · Timothy · July 2024
Top 5 Ultracasual Games on iOS in Oceania Q2 2024
Discover the performance trends of the top 5 ultracasual games on iOS in Oceania for Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 showcased interesting trends for the top 5 ultracasual games on iOS in Oceania. Here’s a detailed look at their performance based on data from Sensor Tower.
World of Slime Simulator Games experienced a notable increase in weekly revenue, peaking at $212 in the week of June 10. Weekly downloads saw a significant spike, reaching 911 in early June, before stabilizing around 203 by the end of the quarter. Active users also surged mid-quarter, with a high of 739 in early June, gradually decreasing to 330 by the end of June.
Fill The Fridge! had fluctuating weekly revenue, with a peak of $278 in late April. Despite the revenue fluctuations, weekly downloads remained relatively stable, averaging around 3K to 4K, with a slight peak to 4K towards the end of June. Active users showed a decrease from 13.6K in early April to 9K in mid-June, before rebounding to 11K by the end of the quarter.
Dot to Dot: Connect the Dots showed consistent weekly revenue around $50 to $70, with a slight peak of $94 in early June. Weekly downloads remained modest, averaging around 50, with a peak of 99 at the start of the quarter. Active users saw a gradual decrease from 129 in early April to 68 by the end of June.
Fluid Simulation had a varied revenue trend, peaking at $137 in late May. Downloads were relatively stable, averaging around 300 to 400 per week. Active users remained steady, fluctuating between 750 and 880 throughout the quarter.
Goo: Slime simulator, ASMR demonstrated a steady weekly revenue trend, with a peak of $69 in early June. However, it did not record any downloads during the quarter. Active users declined gradually from 110 in early April to 45 by the end of June.
For more insights and detailed data, visit Sensor Tower.